October 1, 2010
at 1:15 pm /
#3885
Push ‘Edit using face coordinates’
Drop a cube.
Select all faces
Crop a texture.
Choose uv map to apply the texture.
Checking with uv remap (or looking at the cube texture), I see the mapping is not as if I had textured each face with the brush.
It looks to me that uv map is not properly using the ‘Edit using face coordinates’ setting.
February 25, 2011
at 11:56 am /
#22891
Maybe it is the cropping that is causing it. I’ll check.
February 25, 2011
at 12:14 pm /
#22892
I think they are the same.
But, I don’t like what 3DC does when you have three faces of a cube selected. I should look into it.
February 25, 2011
at 2:27 pm /
#22894
I had a second look, and it looks OK to me. The same.
February 25, 2011
at 2:52 pm /
#22895
This would mean that Fill tool + faces coordinates is not needed (at least we can easly wait before 3DC 9.1).
I’ll soon try to texture an object of my current cab having normal maps and export it to RW2.