transparency with blitz3d

In the sample code it shows an import of a file andquot;building.3dsandquot;. Unfortunately, 3DC doesn’t export the translucency information to the 3DS format andnbsp;:( (except when using translucency in the textures). andnbsp;But, The DirectX export does. You should use the directX format. Also, remember that unless you have something andquot;behindandquot; the object you may not see the translucency working.

Richard

Hi everybody !

I’ve posted a thread into the blitz3d forum about a problem to create transparency model with blitz and 3dc. Perhaps a 3DC user have already experimented this kind of problem… so i post the link here :

[img:2pt5v4tr]http://www.blitzbasic.com/cgi-bin/showposts.pl?topic=11289[/img:2pt5v4tr]
<!– m –><a class="postlink" href="http://www.blitzbasic.com/cgi-bin/showposts.pl?topic=11289">http://www.blitzbasic.com/cgi-bin/showp … opic=11289</a><!– m –>

Thanks

Many thanks Richard for your answer.

I’ve now a working exemple here with some transparency : [img:2acnb2le]http&#58;//www&#46;bayre&#46;com/worklog/upload/phone_box&#46;zip[/img:2acnb2le]
<!– m –><a class="postlink" href="http://www.bayre.com/worklog/upload/phone_box.zip">http://www.bayre.com/worklog/upload/phone_box.zip</a>&lt;!– m –>
– Zipped file 548ko – (.3dc, .x, .exe, .bb)

This example show how to organize the hierarchy to use transparency into blitz. Into blitz with a recursive function, you can find all the ‘child’ named ‘panes’ in the hierarchy. Next, you apply to them an alpha value. (you can edit the bb script to see the method).

It was more a problem with my knowledge of blitz than an manipulation error with 3DC ! A blitz member have founded the solution ! it works fine now !

Building ? Not a building it’s a phone box !

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