transparency map hanging around

That would explain why the alpha keeps coming back.

Cheers

Richard Scott

I’m sure this is something basic, but here goes.

When making a model with a tga texture with alpha and a couple of bmp textures, I have a problem with the transparency from the tga staying where I don’t want it.

In other words, I see the transparency mask appearing on the texture that comes from the bmp. This only happens in 3DC, once exported to MSTS its fine.

Also, the model looks ok when I first load it in 3DC, but as soon as I click on a texture, the see through alpha mask appears over it (even though its not part of that texture). I am completely clearing and reseting the texture before loading a new one (including the mask).

Any ideas, its not life threatening, just annoying?

Cheers

Richard

Here’s what Paul was telling you to do in pictures. See the masking when you select the tab in the second picture? andnbsp;Press the black X after selecting the masking tab to delete the old mask.

Paul, You are 100% correct… but I think you might have answered the wrong question…

(I am more than willing to be wrong myself, but here goes…)

Are you talking about the effect you get when you place an object that has transparency (Like a flat face that you applied a bogie mask image to…)? andnbsp; When you look at an object behind it (like the wheel), you still see the full flat face of the object in front of it with black areas that have the transparency?

This, of course, looks fine when you export because your transpency mask *was* correct. andnbsp;It just doesn’t look right in 3DC… especially at certain angles, right?

It’s a 3DC andquot;thingandquot;… I just got used to it.

Pete

When you load a TGA, it loads two pieces of info, the texture and the mask.

When you load a BMP it just loads the texture… and retains the TGA mask info.

All you need to do is go to the view mask tab and press the delete button

Regards

Paul

I think I know. andnbsp;Try opening your new texture, then re-open your 3dc file. andnbsp;The texture will update to the new texture you mapped.

Paul is answering the right question I think. Its just that I have done what he suggests already. I have tried deleting andnbsp;and reseting all textures and masks. Then load the bmp, I still get the problem. The interesting thing is that I don’t think I ever had the problem with tgas (presumably because the tga always replaced the existing mask). Maybe I should try a tga without an alpha channel and see if I get the same problem.

Cheers

Richard

Check out this old link with a reply from Amabilis Support. andnbsp;I think this is what you are decribing is happening. andnbsp;You are having it happen with masking. andnbsp;I was having it happen when I made a change to the texture file, but didn’t reload the object.

[img:1lg0y0zq]http://www.amabilis.com/cgi-bin/YaBB/YaBB.cgi?board=3DCProMSTS;action=display;num=1007572955[/img:1lg0y0zq]
<!– m –><a class="postlink" href="http://www.amabilis.com/cgi-bin/YaBB/YaBB.cgi?board=3DCProMSTS;action=display;num=1007572955">http://www.amabilis.com/cgi-bin/YaBB/Ya … 1007572955</a><!– m –>

Thanks, that’s worth a try. But not ideal, as I like to switch between textures when I’m working (perhaps thats the trouble).

I have tried clearing everything out (clicking black and red crosses everywhere!). Then loading my texture in fresh. It seems ok at first, then suddenly the ‘holes’ appear again.

I appreciate the help, however and will try what you suggest.

Cheers

Richard

Yes, re-loading initially clears things up. But as soon as I swap textures the problem returns. To reload each time is a pain unless I compress and compact, as loading takes so long. I am going to check if the same thing happens when I add a new tga texture that has no alpha.

One other possibility I am looking at, is that it only happens where textures have been uv mapped on, rather than ‘painted’ on with the brush tool.

Again, thanks for all your help.

Cheers

Richard Scott

If you click on a material related layer its material attributes (including its alpha map) are copied to the material palette. Could that be the cause?

Richard

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