Transition from MSTS to RW ???

Yes Vlado, my projects have 40.000/60.000 poly <!– s;) –><img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" /><!– s;) –>

All,

I am in the process of building a model for MSTS… As long as I am going through the effort – are there any considerations I should take into account during the modeling process to allow for export to RW ???

As I don’t have RW yet – what kind of poly counts are we talking about for a decent RW model ???

Regards,
Scott

If you are modelling for both sims I suggest you build as you normally would for MSTS, then add detail for the RW model. The one area to be careful about is partial transparencies as RW handles these differently.

Typically for a trackside RW model I would put in 3D doors/windows/stairs/drainpipes etc. However don’t feel this is obligatory; a well textured MSTS model still holds up pretty well in RW.

Economy with polys and textures is still important but with modern video cards RW is less fussed about poly counts – 2-5x more polys is usually OK, especially if you make use good use of LODs (3DC does a good job of generating these automatically).

Textures can be larger too; you might use x2 the texture size and shrink this for the MSTS model. With RW there’s more focus on draw calls which basically means you should aim to use as few texture files as possible. The freedom to use more polys often allows you to simplify the textures.

If you are a first timer with RW I strongly suggest you start with a very simple model and use that to learn about the export process. It’s only a few minutes work once you get the hang of it but there is some set up required and there are quite a few potential pitfalls!

The best place for further advice on RW modelling in 3DC is the uktrainsim forums.

Hi Longbow…

Thanks – might have to take a look over at UK… Automatic LOD’s ??? Hmm – my last model with 3DC was 6.x – had to do them by hand if I recall… I’ll have to play with the exporter again…

Thanks for the tips – as I don’t have RW yet – however – if your investing the time modeling – might as well plan for that eventuality…

OMG – 5x ??? So my 12,000 poly locomotive can be 60,000 in RW ??? The possibilities are endless…

<!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Regards,
Scott

[BLOCKQUOTE class=’ip-ubbcode-quote’][div class=’ip-ubbcode-quote-title’]quote:[/div][div class=’ip-ubbcode-quote-content’]Originally posted by scottb613:
OMG – 5x ??? So my 12,000 poly locomotive can be 60,000 in RW ??? The possibilities are endless…
[/div][/BLOCKQUOTE]
According to KRS documentation (should be the same in RW):
[pre class=’ip-ubbcode-code-pre’]
Engine: 20,000
Passenger carriage: 10,000
Freight Wagon: 7500
[/pre]

[BLOCKQUOTE class=’ip-ubbcode-quote’][div class=’ip-ubbcode-quote-title’]quote:[/div][div class=’ip-ubbcode-quote-content’]Originally posted by DOM107:
According to KRS documentation (should be the same in RW):
[pre class=’ip-ubbcode-code-pre’]
Engine: 20,000
Passenger carriage: 10,000
Freight Wagon: 7500
[/pre] [/div][/BLOCKQUOTE]
This information is 2 years old. Today, VGA cards are much stronger, and no problem you can put 60, 000, I think.

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