November 29, 2007
at 1:57 pm /
#3946
[BLOCKQUOTE class=’ip-ubbcode-quote’][div class=’ip-ubbcode-quote-title’]quote:[/div][div class=’ip-ubbcode-quote-content’]Originally posted by Paul Gausden:
normal maps are separate textures that should be converted as ARGB8888.
Take a look at the crazybump tool for creating them from greyscale height maps. [/div][/BLOCKQUOTE]
Thanks for the tips.
I was going to try paint.net + a plugin for normal map.
I’m going to install crazybump and see what it does.
November 29, 2007
at 1:57 pm /
#23141
Hello,
ToACE has only one file as input.
To convert a texture with alpha, one can give a tga or png file as input.
But when a normal map is to be added, how to convert a texture with texture + alpha + normal map or texture + normal map?
November 29, 2007
at 2:26 pm /
#23142
normal maps are separate textures that should be converted as ARGB8888.
Take a look at the crazybump tool for creating them from greyscale height maps.