texture problems in blitz3d

Set ambient to 0 and diffuse to 100. I think this is how I solved it in 3D Rad.

Hi, I made a castle and textured it with 3DC. But when I import it into blitz3d the textures look light in some areas and dark in others. Do you know what I need to do to fix this?

OK I have spent the last 20 minutes trying to attach a photo but they are all to large. How do I make it small enough to post. If I cut it down anymore it will not show the problem.

That looks like fog! Do you have your fog setting on? BTW, isn’t that model from 3DGS?

I think I know what you are talking about. andnbsp;I had the same problem before with 3DRAD. I’m guessing you are exporting the model to X visual format.

3DC automatically has different lights set up when ever you load a model and start a new one. andnbsp;For some reason, 3DC will cause these lights to stay with the model when ever you export to X visual. andnbsp;So some parts of the model may appear dark while others somehow illuminate.

I fixed that problem removing or deleting all the lights in the scene before exporting to X visual. This way, the only light that will affect the model are the ones made by the engine.

I hope this helps.

Neuro

Thanks Neuro – I never knew that
[size=1:33697wk8](and I thought I knew everything about everything <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –> )[/size:33697wk8]

Hi, thanks for all of the replies. I did remove all of the lights before exporting. Although I could not remove the main light. Here is a photo of the problem.

Thanks!

To reduce the size of the picture you need a program that can save in jpeg format and that you can reduce the quality in also – if you don’t have one there are a few freeware ones on the web….. (try [img:3pd8q5vd]http&#58;//www&#46;tucows&#46;com[/img:3pd8q5vd]
<!– m –><a class="postlink" href="http://www.tucows.com">http://www.tucows.com</a>&lt;!– m –>
) or [img:3pd8q5vd]http&#58;//www&#46;ultimatepaint&#46;com/[/img:3pd8q5vd]
<!– m –><a class="postlink" href="http://www.ultimatepaint.com/">http://www.ultimatepaint.com/</a>&lt;!– m –>

the light/ dark areas might be related to andquot;entityfxandquot; in blitz have a look here [img:3pd8q5vd]http&#58;//www&#46;amabilis&#46;com/cgi-bin/YaBB/YaBB&#46;cgi?board=GameDev;action=display;num=1030573982[/img:3pd8q5vd]
<!– m –><a class="postlink" href="http://www.amabilis.com/cgi-bin/YaBB/YaBB.cgi?board=GameDev;action=display;num=1030573982">http://www.amabilis.com/cgi-bin/YaBB/Ya … 1030573982</a><!– m –>

Hi, I circled the problem so that it is easier to figure out. I want the texture to look the same all over the entire surface of the model. You can see in the cirled area that some sections of the texture are darker that others.
Thanks!

Do you have any engine or any other light sources around the area? Maybe thats just natural ambient light reflecting?

Hi, Yes I do have the fog on and the model is used in 3dgamestudio but actually it is from geometricks. The problem is that some areas of the texture look shaded.

Hi, No I do not have any lights on those areas. I am just using one ambient light in blitz3d. I am sure that this is happening in 3DC when it is exported.

Gordon:

I can guarantee you that it isn’t happening due to the way 3DC is exporting it.

Neuro:

There are no lights exported when a model is exported to X format. 3DC’ diffuse property is not exported to the X format since the X format doesn’t support it. So when you load an X model into a development environment you may find the model to be brighter than in 3DC (or in some development environments darker). You can solve this by setting Diffuse to 100 when applying materials to objects in 3DC.

Richard

Okay, I did some more experimenting and I take that back Richard. andnbsp;But for some reason, thats how I always solved my problems…oh well…??? But however, I did found out that the specular setting does have affect on the X-format models.

Thanks Richard, but I like to differ on that part.
I’ve messed around enough with the way 3DC exports its X-formats. andnbsp;I’ve been having that problem for a while until I decided removed the lights from 3DC. When using with 3DRAD, the lights from the modeller apparently do have some type of effect on the model in the engine enviroment. andnbsp;I have yet to test this out with Blitz3D, but I am 100% positive that the lights do with 3DRAD.

Just my thoughts on this andquot;interestingandquot; subject. <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –>

Neuro

Trust me Neuro there are no lights exported to the DirectX format since the DirectX format does not support light information. So, the lighting in 3DC can not make any difference to what you see in 3DRAD.

Richard

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