The next version of 3DC Pro will optimize this so that each texture appears only once.
Richard
The next version of 3DC Pro will optimize this so that each texture appears only once.
Richard
Hi all, I’m wondering if you can help
I am obtaining multiple references to the same texture map in my .s file… I wonder why?
Thanks,
Clem
I noticed this in my model once, also. andnbsp;I opened the 3DC file again, deleted all layers regarding Apply Materials (painting, etc.), and retextured. andnbsp;Tedious, but it worked. andnbsp;My concern was that the multiple references may cause the game to load the texture more than once. andnbsp;I’m not sure if it would do that or not, I suppose it depends on how the game code handles the references in the .s files, but I felt it better to be safe than sorry. andnbsp;I try to be careful now in applying my textures: andnbsp;for my caboose I have two texture files, and I load one, texture everything that uses that texture, then load the second one, and texture everything that uses that texture. andnbsp;Since I don’t know what caused the multiple references, I try to avoid loading and reloading texture files. andnbsp;Maybe when Richard gets back he can shed some light on what might cause this, but I thought I’d let you know that it’s happened to me, too.
Hi,
This is just a by-product of how the export works. I think if a texture has a section that is translucent and a section that is transparent 3DC will make two entries for the same texture. One entry for the transparent part, and one for the translucent part. Also, if a texture is used with specularity in one location and not in another you will get this also. I’m not 100% certain of this though. There may be other circumstances also.
I andquot;hopeandquot; that these multiple entries don’t result in the texture being loaded twice but there are no guarantees.
Richard
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