Texture problems

The next version of 3DC Pro will optimize this so that each texture appears only once.

Richard

Hi all, I’m wondering if you can help

I am obtaining multiple references to the same texture map in my .s file… I wonder why?

Thanks,
Clem

I noticed this in my model once, also. andnbsp;I opened the 3DC file again, deleted all layers regarding Apply Materials (painting, etc.), and retextured. andnbsp;Tedious, but it worked. andnbsp;My concern was that the multiple references may cause the game to load the texture more than once. andnbsp;I’m not sure if it would do that or not, I suppose it depends on how the game code handles the references in the .s files, but I felt it better to be safe than sorry. andnbsp;I try to be careful now in applying my textures: andnbsp;for my caboose I have two texture files, and I load one, texture everything that uses that texture, then load the second one, and texture everything that uses that texture. andnbsp;Since I don’t know what caused the multiple references, I try to avoid loading and reloading texture files. andnbsp;Maybe when Richard gets back he can shed some light on what might cause this, but I thought I’d let you know that it’s happened to me, too.

Hi,

This is just a by-product of how the export works. I think if a texture has a section that is translucent and a section that is transparent 3DC will make two entries for the same texture. One entry for the transparent part, and one for the translucent part. Also, if a texture is used with specularity in one location and not in another you will get this also. I’m not 100% certain of this though. There may be other circumstances also.

I andquot;hopeandquot; that these multiple entries don’t result in the texture being loaded twice but there are no guarantees.

Richard

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