Texture lighting in game

Yes, interior walls normally should be set to a specular value of 0 to ensure they are bright under all lighting conditions.

Richard

My interior walls are getting light values from the sun position causing the left wall to be bright and the rest to be dark, or vice versa. andnbsp;What values do i change in the material editor? andnbsp;Is it the specular lighting 0/1 value. andnbsp;Should interior walls be value 0?

Thanks
Mike

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