Thanks andnbsp;Patrick_M I will check my file for this as well.
Richard,
Do you know why textures would look fine in 3DC and not in MSTS? Is there something special I am supposed to do in 3DC with material naming or converting the .bmp with makeace? It may be hard to see but the texture comes blotchy. I have tried the usual changes such as the following.
shader_names ( 1
named_shader ( BlendATexDiff )
)
texture ( 0 0 -3 ff000000 )
The vertical lines smoothly transition in 3DC but appear blotchy in MSTS :'(
This is very frustrating.
Its hard to say. Makeace might be doing some sort of color reduction without asking. You could try reducing the colors yourself (to a paletted 256 colors) using your paint program and see if it makes a difference.
I’m probably not the person to ask though.
Richard
Richard,
I figured out the problem. andnbsp;Apparently MSTS was stretching the texture and washing out the colors. andnbsp;I don’t know why the mapping is not 1:1 with what 3DC renders. andnbsp;By using your tiling operation I got the resolution back in MSTS.
MMR
There is also another change to the .S file you can make
if you don’t know this already.
change this:
andnbsp; andnbsp; andnbsp;texture_filter_names ( 1
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;named_filter_mode ( MipLinear )
To this:
andnbsp; andnbsp; andnbsp;texture_filter_names ( 1
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;named_filter_mode ( LinearMipLinear )
along with:
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; texture ( 0 0 -3 ff000000 )
This will make for much nicer texture mapping. If you already
knew this, then sorry for sticking my nose in…. andnbsp; :-X
Patrick
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