January 14, 2002
at 12:00 pm /
#1211
Hi Richard
I thought you might say that… ha ha
So, I know a little C programming, (a little more
then our famous andquot;HELLO WORLDandquot; first program),
but I assume it’s (VB6) not something a person
is going to pickup in a couple of weeks of study?
Patrick
January 14, 2002
at 12:00 pm /
#12217
It would be nice to have a choice of how many textures are used for a scenery object. Only default, night, night and snow, snow etc.
January 15, 2002
at 12:00 pm /
#12219
There are so many features that could be added to the TSW, but I don’t know when I’ll get around to them.
That is why the TSW is open-source. Anyone who knows Visual Basic programming (and there are millions of them) can make changes and upgrades to it. Hopefully Visual Basic programmers who feel that they need a particular feature in TSW will make the code changes necessary and provide it to the MSTS community.
Richard
PS The color of the light indicates its intensity. A white light is 100% intensity, a grey light is a lower intensity.
January 15, 2002
at 12:00 pm /
#12220
Hi Richard
I’ve got another to add to your list….. andnbsp; <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
The ability to pick what type of diesel you want:
EMD, or GE
Basically for the sounds end of it…..
Oh, and how about adding lowbeam head lights…… <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
Patrick
January 16, 2002
at 12:00 pm /
#12221
Well… knowing everything there is to know about VB will take a whole lot more than two weeks. But, this particular code is really simple stuff. Basically it is just taking a bit of input and outputing the right information to a text file.
Also, the entire environment is set up. If you have VB and 3DC installed it will compile.
Richard