Hi Guys,
I decided to create a couple more samples of the engine glow/flame(can’t decide which to call it). Anyway, here they are in Blue, Red, andamp; Yellow.
The settings on the texture is as follows;
Ambient = 100
Diffuse = 50
Specular = 0
Translucent = 50
The base color(bottom face) on all of these is White with settings of;(this seems to help the overall appearance)
Ambient = 100
Diffuse = 100
Specular = 100
Translucent = 50
(Double-click on the cone and set the Lat = 2 andamp; Long = 50. This seems to cut down on the darker artifacts at the base of the cone. Also, Optimise Object Geometry and Solidify Object BEFORE applying texture.)
Now, I tried this in Blue with a half-sphere also and got a couple of darker areas that I didn’t like much, although it’s possible that you might be able to get the darker areas out. I haven’t tried yet.
At any rate, the cones look pretty good with this texture and the settings listed above, and I believe you might be able to get this to work on a Lathe Object(teardrop shape), or maybe even some of the other basic primitives.
If anyone would like this 3DC sample file with all three cones, let me know and I’ll either send them to you in email, or send them to Richard so that he can set them up for downloading. The same goes for the textures(800X600 32bit Alpha), in .BMP format.
Les