Signal Animation

Oops, I replied to your other post before reading this one.

Sorry for the Bah Humbug, everyone knows how that quest for instant gratification goes.

I have managed to stumble through it and have gotten the semaphore blades to work! But don’t know if I can explain it a way that’s easy to understand. It’s a matter of using the animation toolbar, setting the number of key frames needed. In the case of a LQ semaphore, 0 + 1, then positioning the blade and pushing the red button. In the signal script, the key frame number (0 or 1), is then placed as the integer in the andquot;SemaphorePos( x )andquot; argument.

There’s one problem, the 3DCP generated animated ‘S’ file is not accepted by the MSTS compile utility. Is there any fix for this?

Happy Holidays
Hank

Richard,
Thank you. andnbsp;I would like a copy of the file that corrects this compiling problem.

Hank

There is a fix (devised by lynnecrest) that changes the newshapes.bnf file and allows animations to be compiled.

Its at home at the moment, so if nobody else has replied by tonight I will dig it out and let you know.

Richard Scott

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