Rendering Long Animations

Just to clarify, Dark Basic Pro does support bones, but Dark Basic (Classic) doesn’t.

Richard

When I render my animations they take an extremely long time to render, I select anti-aliasing but it shouldn’t slow it down to the point where it only renders 1 or 2 frames a second should it? How can I get it to render faster – i need to make FMV sequences like intro scenes for my game.

What proagram are you going to use to write the game? If you use Blitz3D you could export the animations from 3DC in .x format and load them into Blitz. You would then have much more control over camera views ,lighting and movement. You don’t need to render the animations doing it this way.If you look at my Grim Reaper figure in the Model Feedback forum this scene starts with the camera panning across a wasteland to the main doors which then open. The Reaper walks up a slight incline towards the doors, comes to rest and moves the scythe across his body. The whole thing takes about 23 seconds, looks good and I didn’t need to render the animation. Plus if I want to change things it’s easy. The only problem is if you are using boned animations you will need Stickmans DX8 to B3D converter which is freeware and somewhere on this site.
andgt;Bazza

firstly, i use darkBASIC and i’m not sure exporting into it would be that good as
1: DB classic does not support bones
2: i would like them to be anti-aliased cut scenes (like the ones you find in Final Fantasy games and many others). Is there a way to speed up rendering times, and are there faster renderers than pov-ray?

Raytracing is always really slow. That’s just the nature of raytracing. 1-2 frames per second does not seem unusually slow.

Richard

DarkBasic doesn’t support bones?!!! <!– s:o –><img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised" /><!– s:o –>
How are you going to animate everything in the game.

You could try the demo version of Blitz 3D this supports standard and now wieghted bones. The demo version is restricted to file sizes of 16k and below, but it’s worth taking a look to see how you get on.
[img:2y4frvc8]http&#58;//blitzbasic&#46;com/[/img:2y4frvc8]
<!– m –><a class="postlink" href="http://blitzbasic.com/">http://blitzbasic.com/</a>&lt;!– m –>

Sorry I can’t help with the rendering problem as I don’t need to do any rendering using Blitz.
The only tool I need is GILE(S) which lightmaps the whole scene. I suppose you could call this a render.

Bazza

You must be logged in to reply in this thread.

6 posts