Rectifying the Rotaional Axis

Thank you,Clem
This suggestion is similar to Mike Pye’s. They both work for the purpose I needed.

(Hint) It might be nice to have a script that would display the xyz coordinates of the cursor in/on the active frame.

Thanks, guys
Hank

If you place a primitive shape on the 3DC, say a cylinder and rotate it on its side, how do you correct the xyz axis symbol so it is again x-right, y-up, z-away?
Hank <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

On the media downloads page ([img:3towbdp6]http&#58;//www&#46;amabilis&#46;com/mediadownloads&#46;htm[/img:3towbdp6]
<!– m –><a class="postlink" href="http://www.amabilis.com/mediadownloads.htm">http://www.amabilis.com/mediadownloads.htm</a>&lt;!– m –>
) there is a script called andquot;Straighten Framesandquot; that will do this.

Richard

I guess one way would be to temporarily a the signal lamp as an object in 3DC, with the axes placed at the spot you want (in wireframe view.) Then right click on the signal lamp object and record its frame’s x y and z coordinates. For this to give you coordinates relative to the signal’s frame, you have to make sure the lamp object is under the signal in the hierarchy. Once you’ve jotted down the coordinates, you can delete the lamp object (or move it in the next spot for which you want coordinates).

Can’t think of anything better…

Clem

Thank you, Richard
Works like a charm!
One other vexing problem. My endevor right now is create signal styles. andnbsp;If I create a disc which represents the signal head, there may be one to eight or more lamps to place on flat face of the disc. andnbsp;The lamp object is not part of the signal object, but are placed there by the sigcfg script for each route. andnbsp;The script needs the lamp location in terms of xyz coordinates on the signal’s disc frame. andnbsp;How do I find those numbers? andnbsp;Right now, I’m guessing and that’s a pain in the neck.
Thanks,
Hank Sundermeyer

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