problem with scaling

I had a look a the tutorial and I understood so far ( or at least I thought) but I must confess I don’t get it, why when nothing is changed and I look the same way at the model (meaning I just called the scale operation once more)cancelling makes a difference.

First I thought it would be my disorientation with coordinates as mentioned by Richard in another thread but now I’m not so sure any more. If I use the right-click andquot;scale toandquot; operation , enter the values and click OK then the values of X and Z are exchanged. When I call the andquot;Scale toandquot; operation again and press Cancel then the X and Z values are exchanged again and corrected. It’s 5.5 I’m using.

Woops. andnbsp;:-[ :-[

Yes, you are right. I think I know what it is and I will fix it andnbsp;:-[

Richard

I didn’t move the view at all. Have to look now, thought 5.5a4Patch would be the current release. I used that.

It is hard to say. There was a bug that was fixed in the 5.5a rev 4 that may have effected this. I wouldn’t have thought it would though.

Did you not move your view of the scene at all? If not then it is a bug and is almost certainly fixed in the current release.

Richard

What was happening is this:

When the andquot;Scale Toandquot; opens it shows the model’s size in model coordinates. When you adjusted these and clicked OK it would scale using the current orientation mode. I just changed this so that it scales using the model coordinates. I did the same for andquot;Scale Byandquot;. I think that makes sense.

The andquot;cancelandquot; button was just broken and re-applying regardless of whether it was clicked or not (under certain circumstances).

Unfortunately this change requires a 3DC 5.5b. So no small download to fix this. It will require a full 17 MB worth of downloads.

Richard

This is based on the current modeling direction. It changes depending on where you are looking. You might want to look at the new andquot;Oriented Modellingandquot; tutorial.

Richard

You must be logged in to reply in this thread.

7 posts