July 7, 2002 at 12:00 pm /
I’ve found transparency seems to have less of a framerate hit than polygons, so I use it whenever I can. I also tend to use 512 by 512 textures all the time and performance seems ok.
The trouble is you can test a model on a bit of route with little scenery and all seems ok. But run it through a forest and the combination of your model and all those trees then lowers the frame rate right down!
Richard Scott