object subtraction and textures

thanks for the advice of forward planning..i usually have everything planned but in this instance i forgot about a secret passage that needs to slide open when player touches it..its ok because i can make the door seperate and load it when contact is made by putting the seperate model in as invisible until contact is made..thanks for your help…
pirate

after texturing a model i needed to make a doorway in a wall so i put the cube through the wall and did object subtraction and the model lost all textures and turned white as my legs in the winter time..i don’t know if this is a bug or what but i would like for my textures to remain intact..has anyone else had this problem?..try it and let me know..sometimes its hard to figure every door, window and secret passage without looking at the model textured…
thanks, pirate

It is normal. By cutting the hole with subtraction, you completely changed the texture mapping on the object. (IE; the texture is mapped to no longer existing faces so it’s orphaned and deleted.) You need to remap it again if you do something as drastic as a boolean subtraction operation. NOTE: A MERGE won’t do this since the object faces are not modified.

Depending on the face layout of the wall, you should be able to delete some of the wall faces. This shouldn’t destroy the texture on the remaining faces.
Then build a new wall section with the doorway and slot it into place.

Forward planning is the key here I find, I always make a quick sketch with a plan view of the model showing all the doorways and passages.
THEN start building it in 3DC. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Bazza

Ah, Bazza, you’re elegant with the forward planning.. I’ll be keeping that one in mind! ^_^

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