What puzzled me was that when playing the animation in 3DC, all animations (for example, doors and pantograph) will play at the same time.
But in fact, it is not a problem: the game will play them separately thanks to the naming conventions.
January 14, 2007 at 1:52 am /
January 14, 2007 at 1:52 am /
Hi,
From an old post from Paul:
[BLOCKQUOTE class=’ip-ubbcode-quote’][div class=’ip-ubbcode-quote-title’]quote:[/div][div class=’ip-ubbcode-quote-content’]Originally posted by Paul Gausden:
The latest MSTSbin patch 1.6 supports independant door animations (and mirror animation)
[/div][/BLOCKQUOTE]
I am wondering how do deal with at least 3 animations in 3DC (pantograph, door, mirror)? (most likely, KRS will have at least independent pantograph and door animation).
January 14, 2007 at 6:19 am /
In MSTSbin, it is just a matter of naming the groups correctly, then animating them in 3DC.
The info is in the user guide for MSTSbin.
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