Multiple animations in one model

What puzzled me was that when playing the animation in 3DC, all animations (for example, doors and pantograph) will play at the same time.
But in fact, it is not a problem: the game will play them separately thanks to the naming conventions.

Hi,

From an old post from Paul:
[BLOCKQUOTE class=’ip-ubbcode-quote’][div class=’ip-ubbcode-quote-title’]quote:[/div][div class=’ip-ubbcode-quote-content’]Originally posted by Paul Gausden:
The latest MSTSbin patch 1.6 supports independant door animations (and mirror animation)
[/div][/BLOCKQUOTE]
I am wondering how do deal with at least 3 animations in 3DC (pantograph, door, mirror)? (most likely, KRS will have at least independent pantograph and door animation).

In MSTSbin, it is just a matter of naming the groups correctly, then animating them in 3DC.
The info is in the user guide for MSTSbin.

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