MSTS Export

I don’t know much about what you are doing in particular but here is Mike Pye’s tutorial

[img:3suca3bn]http://www.btinternet.com/~mike.pye/Improvements.htm[/img:3suca3bn]
<!– m –><a class="postlink" href="http://www.btinternet.com/~mike.pye/Improvements.htm">http://www.btinternet.com/~mike.pye/Improvements.htm</a>&lt;!– m –>

Trying to create a signal requires several objects in the scene hierarchy with specific names. andnbsp;The top level object is SIGNAL which may or may not contain an object such as a mast. andnbsp;The child objects of SIGNAL are things like HEAD1, NUMBER, GRADE each with an object.

The problem, actually several problems, is how to export this as a single s file, which all signals in MSTS are. andnbsp;I’ve seen the MSTS utility that takes several 3ds files on makes one s file. But saving out of 3DC as 3ds will strip the necessary key words. So how do I get around this?

I haven’t studied texture application yet. andnbsp;I received a texture panel with the signal file and will assume if I look I will find how to map the various sections to the various signal parts.

I need an xyz coordinate location to reference the lamp placement in the sigcfg file. Is there a better way than guessimate?

If a texture panel isn’t needed (signals don’t necessarily need them), how do I get around the texturing error I get trying to export to an s file? andnbsp;I’ve tried some of the materials application, but that hasn’t been successful.

The image shows the searchlight signals in use as they are available now. andnbsp;I would like to make a version mounted on the gantry.

Thanks for patience with the newbie

Hank Sundermeyer <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Hank,

If you haven’t already noticed, please check at the top of this page, and on the right side above the date it should say you have a message. andnbsp;Click on this, as I have sent you a message basically about the tutorials (and the email you sent me) and what you need to do to export your objects as one .s file:

andquot;. . .all you should need to export the multiple objects into one .s file is to arrange and name the objects in 3DC’ Hierarchy Panel. andnbsp;This should also be covered in the tutorials, as hierarchy arrangement is very important in creating rolling stock and locomotives.andquot;

You must be logged in to reply in this thread.

3 posts