Hi Guys.
This is some info I received from Pinnacle support for HFX. I really hope you can help me. I will try to implement what they say, as far as I understand <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:-) –>.
Here it is:
Some guidelines for importing 3D Objects into Hollywood FX:
– Objects must be Lightwave 5.x format (not v6).
– Objects must consist entirely of triangles or quads (no n-point polys).
– Keeping the number of polygons down only speeds rendering, so a reasonable number is best.
– Skeleton, bones, displacement mapping, clip mapping, distance dissolve, particle/line size, polygon size, polygon edges, are not supported by Hollywood FX at this time.
As for putting video on an object, hopefully this will help:
The portion of the object that is displaying video should be exactly the 4:3:1 proportions (x:y:z), and should be centered at 0, 0, 0. For example, if you were designing a TV object where the face of the TV plays video, that face should have an X width of 4 and a Y height of 3, and should be centered at exactly 0, 0, 0.
If you want to map video onto a surface, use images named Map001.tga, Map002.tga, etc to map onto the surface. It is preferred to use Flat projection of textures onto the surface to get the best translation into HFX.
Hope this helped.
Lloyd@Pinnacle Systems, Inc.
So finally they gave some info <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:-) –> I can’t wait to get home and try some more… <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:-) –> Now, if you guys could give some good tips, and we can make things work, you have a whole new kind of usergroup extra in the future <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:-) –>
Thanks in advance
Eddy