More precise texture cropping

I agree. I can’t stand it when I want to crop a little bit (maybel 2 pixels?) and it cuts off half my texture just like that.

It would be very helpful to have the ability to crop textures a pixel at a time when using the up-down arrows to the right of the Origin Left, Top, Width, and Height boxes. The ability to zoom in on a texture when cropping would also be very helpful.

The lack of fine control over image operations is a bug with me too. For someone like me who wears glasses and uses a cordless optical mouse it can be very frustrating having to get close up to the screen and squint as you try to precisely measure the length between two points of a background plan or set the size of an image cropping area.

The image operations windows need to allow a lot more flexibility in window sizing and image zooming.

I’ll third this request, as I also have problems sometimes selecting the right bit of a texture.

Is there also any way of auto-recolouring the selection rectangle so it can still be seen over a red coloured part of the texture.

These comments are also true for the texture adjustment tool window…

While we are on the subject… It would be wonderful if the remapping operation (texture mapping adjustment tool) would allow group point selection instead of one at a time.

An additional function I’d like to see is when I select a face or faces I’d like the option of adjusting the selection box as if it were the original selection so it isn’t necessary when doing a minor remapping to start from scratch or keep copious notes on the coordinates of a particular object’s texture map. Does what I just wrote make any sense?

I’ve just started using 1024×1024 textures and I do agree with all the posts so far.

I would really like some kind of zoom control on the initial UV map selection.

UV re-mapping is not an option when I have lots of objects that need the same texture map applying. I would much prefer to get it right with the inital painting operation.

Agree with Paul… I only resort to remapping due to my inability to get it right initially.

Is this handled OK with the improved cropping window?

The changes I made to the cropping window where ‘the best I could do’ without a total re-write.

Is a total re-write required? Do I need to leave this open?

If as you say it will require a complete rewrite then I believe that eventually it will indeed need to be rewritten. What there is is serviceable but I for one can see a real need down the road for the ability to more precisely select portions of textures the first time rather than remapping later. It comes down to productivity in the end. With the newfound ability to build higher poly count models comes an ability to build better, highly detailed models with the down side of it taking much longer to build them. Anything that shortens the number of times needed to redo a texture is going to be of a great help.

I think texturing in ‘manual’ mode needs a re-write. At the moment I can fine-tune textures only with scripting an a series of incremental guesses and re-entering adopted values. In case of tiling textures, scripting is the only way to reach good results (trapezoid faces for example).

I’m a convert from TSM to 3DC Trainworks. It’s quite a learning curve to cross-over from one program to the other, but well worth it to be able to get my TSM MSTS models into Rail Simulator.

So far though my one disappointment has been with trying to remap individual polygons (I’m finding the TSM importer only achieves an approximation currently). In TSM you had far more control than seems possible in 3DC. A bigger texture window would be very helpful to improve mouse drag accuracy, but I’d like to be able to type in co-ordinates for each point in turn at least.

I also find that each time I go back into uv re-map it does not recall the last mapping input. Is this really the case or am I missing something?

But then I am a newbie so I know I have only scratched the surface of 3DC and have much to discover and learn.

Stuart

You can zoom in with the re-map operation. That should help, I think.

If your re-mapping isnt’ retained, then there is definitely a bug. But make sure you have the current version of 3DC. There was a bug in this a while back, but I thought it was fixed.

[BLOCKQUOTE class=’ip-ubbcode-quote’][div class=’ip-ubbcode-quote-title’]quote:[/div][div class=’ip-ubbcode-quote-content’]Originally posted by scefhwil:
I also find that each time I go back into uv re-map it does not recall the last mapping input. Is this really the case or am I missing something?
[/div][/BLOCKQUOTE]
When you open UV remap (not UV map), you should get the texture area as you previously applied it with the brush or as left after the previous UV map or remap.

Thanks for those pointers. I’ve been playing around some more, with a different imported model and the re-mapping certainly is now being retained.

I’m slowly getting used to using the zoom so I think I can say my original disappointment has now gone!

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