April 24, 2003
at 12:00 pm /
#4905
Working with the subdivision surfaces is sort of a black art…it just happened to be well-suited to the way I was already modeling.
Normally I start with a single cube, and extrude/deform it to the basic overall shape. I try to avoid using more than one primitive, unless the shape I need can’t be extruded from one of the faces. The eyes and lenses are deformed, subdivided spheres..the crash bar is an Extrude object, as are the hatch handles on the back of the bug.
The guns were pretty easy…I don’t think I spent more than 15-20 minutes on them. I also try to avoid boolean operations because they’re messy, so I got the ventilated effect on the lower guns by duplicating a ring shape that looked sort of like a castle tower, and then deforming edges to make the andquot;holesandquot; hexagonal in shape.
The upper guns are just extruded/deformed cylinders and a cube.
Almost all of the detail on the bug’s surface is extruded either negatively or positively and then deformed to shape. I try to avoid intersecting objects unless it can’t be helped, like the eyes, smoke dischargers, and the crash bar. Intersecting objects look bad at low detail levels, but when you smooth them a lot, the intersections look cleaner.
The legs…I did a Boolean subtraction of the lower leg from the upper leg when it was still unsmoothed and cleaned up all the vertices. I smoothed them after the subtraction/cleanup, but the fit isn’t as clean as I would have liked. I also subtracted cubes from the lower body to make the hip joint wells…again, the fit isn’t as clean as I would have liked.
I stopped working with the subdivision surfaces because the rest of 3DC can’t keep up with it. I can’t really texture the bug because 3DC either chokes on the high pointcount or doesn’t get the UVs right if I try texturing it before smoothing it. It also slows down significantly on this low-end 1Ghz machine with all those smoothed objects in the scene.
The subdivision surfaces aren’t useful to me in professional projects right now, but I’m hoping later versions will improve upon the idiosyncrasies in 6.0.
It was a fun project, but 3DC at the moment is kind of like a young girl with big boobs…she looks mature for her age, but she isn’t old enough to deal with it comfortably. Sorta.
-Mel