Thinking about it, I don’t think there is a prob exporting animations, as I just loaded the offending object into DE, and it animated fine. andnbsp; <!– s;) –><img src="{SMILIES_PATH}/icon_e_wink.gif" alt="" title="Wink" /><!– s;) –>
Hello andnbsp;,
I’ve been busy animating a human walking (using bones) and I wanted to go back and add some more bones to the face…
Trouble is, whenever I change anything like this, the first keyframe of my looping animation reverts back to the relaxed skeletal state. andnbsp;:'(
Is there a way of copying the last keyframe of the loop back to the 1st keyframe ? ???
Thanks
Thanks Rich,
The 1st of these suggestions was no good for me, I kept getting messed up and out of sequence with limbs somehow. <!– s:( –><img src="{SMILIES_PATH}/icon_e_sad.gif" alt="" title="Sad" /><!– s:( –>
Copying the sequence from last frame to first, although cumbersome for all my animations and bones, at least works, thank you. <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt="" title="Very Happy" /><!– s:D –>
On another note, I notice a andquot;jumpandquot; whenever I switch between modelling mode and animate mode, where the model reverts to it’s relaxed original mesh for 1/2 a second. Don’t know if this helps you find the prob, but there’s something else:
When exporting my skeletal animations into X, then appending them to the original mesh in DB Pro, it does the above, where the first keyframe is the interpolated original mesh.
I thought this was a bug in DB Pro until this. I’ve told them about it, but it would be interesting to know if this problem is related to the above…
Thanks again. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
Yes, I believe so. You can use the timeline to right-drag the key-frames to the key-frame 0 (select the hierarchy and a column in the timeline). The only problem is that it appears that you can’t drag beyond the andquot;edgeandquot; of the timeline. So, you’ll have to do in steps.
Or alternatively you could make a andquot;sequenceandquot; of the last key frame and andquot;appendandquot; the sequence to key frame 0.
I’ve tried both and both work.
And of course I’ll investigate whatever is messing up key-frame 0 and try to fix it for the next release.
Richard
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