Irregular Shaped Objects

Geo,
That looks pretty cool…. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

As far as the coding goes, I’m trying to learn VB6 right now and it seems like it will take some time… :'(

From what I’ve seen of the scripting language it may be easier after I get a handle on VB code, not sure.

You could be right about the crashing problem and the cause, as I get errors sometimes if I have edges that are not joined. I haven’t had any crashes so far though.

I’m still trying to create objects like this with the primitives that are available. It might be the best way of keeping down the poly-count.

Thanks for the reply,.. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>
Les

Hi to all you scripting expert type folks…… ;D

Have any of you thought of, or tried writing a script for creating irregular shaped objects in 3DC? Maybe something like asteroids for space scenes, or a way of creating rocks for a shoreline, etc?

This could be a cool addition to the other 3DC scripts/plugins.

I don’t know if this is possible. Just a thought.

Les

Halley’s comet turned out to be a potato didn’t it? <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile" /><!– s:-) –>

This is how I do such things: andnbsp;make a fractal terrain with
flat edges and tileable bottom, then map it onto a sphere.

This is what also created the crystals and crumpled cellophane on my
tutorials page.

I just made an asteroid to show you. andnbsp;Didn’t spend much time on it, and
in fact smoothed it to get the result andnbsp;below.

I don’t know if I want to give this one away straight away (supposing you
even wanted it). andnbsp;I’ll think about it. Among other reasons is that it’s buggy.
For some reason as soon as I texture it with a bitmap it crashes the program.

Any idea why that might happen? andnbsp;I presume it’s something to do with the way I join
the edges….

There are other methods of creating planetoids. andnbsp;If you’re into coding (you
must be by now <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile" /><!– s:-) –>) I can find a link for you. andnbsp;The method was to create a sphere,
randomly increase the radius of one half, then split it into bits….don’t andnbsp;remember exactly.

Geo

nicely done <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile" /><!– s:-) –>

I’ve solved my texturing problem by runnign the object cleaner script.

CU
Geo

Geo,
Ok, I came up with a fairly simple method of creating asteroids with just the regular primitives in 3DC. Two of these were created using cubes, the others were spheres.

I just used the andquot;Reduce Facesandquot; operation to get a more irregular shape, triangulated, smoothed, used the andquot;Deformandquot; tool, and applied a primary and secondary texture.

I think they look fairly convincing, and the face counts only range from 200 to just under 600 per object after triangluation, so the poly count should be suitable for most game engines.

I’m going to upload this file to Richard in case someone else wants to play with them also.

Les andnbsp; andnbsp;;D

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