October 12, 2002
at 12:00 pm /
#545
[b:3cqj524d]Ok, before downloading[/b:3cqj524d]……
This was an ealier demo, very quick, very empty! I presented this to a few andquot;importantandquot; folks who is looking forward to its completion…
THis looks nothing like any thing on the screen shots! The current game is actually more better!!! Don’t judge too much on this demo yet!
BTW, no other place will be able to D/L it except 3DC forum!
[img:3cqj524d]http://www.3d-design.0catch.com/3dradexe.zip[/img:3cqj524d]
<!– m –><a class="postlink" href="http://www.3d-design.0catch.com/3dradexe.zip">http://www.3d-design.0catch.com/3dradexe.zip</a><!– m –>
Neuro
October 12, 2002
at 12:00 pm /
#7371
[img]http://www.3d-design.0catch.com/reality2.jpg’][img]http://www.3d-design.0catch.com/reality1.jpg’]
Some shots of my new level for HyperSpace Reality. Fully modelled with 3DC! Textured with PSP7.0 and of course the lovely 3DRAD5.1 engine. This is gonna be goooood…..
Neuro
October 12, 2002
at 12:00 pm /
#7372
Looking Great Neuro.. <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt="" title="Very Happy" /><!– s:D –>
I thought I would do a strictly low-poly version of the Wraith. Let me know what you think, if you would want it, etc.
Les
October 12, 2002
at 12:00 pm /
#7373
OOps…
Forgot the important stuff.
Faces-364 Points-184 after triangulation.
That should allow lots of room for working with textures, yes? It can also be softened if needed or have the Crease Operation used without increasing the poly-count too much.
Les
October 12, 2002
at 12:00 pm /
#7374
Thanks! Hey the new Wraith looks just as good. I would like to try and load up several of them in the engine to see how much it can handle. andnbsp;
Just curious Les, we all know you can model space craft very well….but you ever thought about futuristic racer vehicles? <!– s;) –><img src="{SMILIES_PATH}/icon_e_wink.gif" alt="" title="Wink" /><!– s;) –>
Neuro
October 14, 2002
at 12:00 pm /
#7375
Hey Alan! Your racer worked perfect with the game! You’re the creator, you got a name for it? andnbsp;
[img:1lldpf52]http://www.3d-design.0catch.com/alanracer.jpg[/img:1lldpf52]
October 14, 2002
at 12:00 pm /
#7376
Neuro,
I haven’t thought about racers, might give it a try. And I’ll try to keep it low poly…..
Les
October 14, 2002
at 12:00 pm /
#7377
I call it andquot;Racer021014bandquot; – but I never was much good with thinking up names (it has been noted before <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –> )
October 14, 2002
at 12:00 pm /
#7378
Yes I know it sucks….I only began modelling stuff for around 3 months now. But here’s one of my racers so far :
[img:1scljj44]http://www.3d-design.0catch.com/racer-mrz.jpg[/img:1scljj44]
Yes it took ALL 20 minutes to do! andnbsp;
Neuro
October 14, 2002
at 12:00 pm /
#7379
Texture too big andnbsp;??? good job I reduced it from 1024X1024 then <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
file sent by email….
October 14, 2002
at 12:00 pm /
#7380
Looks good! I woudn’t mind trying it out! Textures maybe a bit too big. But I wouldn’t mind trying it out! Where can I get it <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>?
Neuro
October 14, 2002
at 12:00 pm /
#7381
Neuro,
any good for you ?
Object Count: 1
Face Count: 490
Point Count: 1470
256X256 texture map
edit
(just noticed – the number is backwards ….?)
October 14, 2002
at 12:00 pm /
#7382
LoL. Thanks! Feel free to build more if you like!
October 15, 2002
at 12:00 pm /
#7383
Thanks Les, it’ll keep me from making stuff like the one racer you saw up there! BTW, what happen to the low-poly Wraith??
Neuro
October 15, 2002
at 12:00 pm /
#7384
Neuro,
Oops……. I completely forgot……..I am sorry and am sending now.
I keep telling you guys that us old people have more memory problems than even the worst PC……LOL
Les