Help with sphere texturing and directx

Using directx 9 mesh viewer from microsoft, the complete sdk. I found good way around it. I made the model and textured in another program(Anim8or), exported it in 3ds. Then imported into 3DC and set size and smoothness. Exported that into .x, then opened the .x and changed the texture name to the one i wanted. They look fine now. Also i can do the select half and uv wrap and then do other half, first way looks better though.

I need help with this. I make a planet with 3DC. I wrap it with fill, spherical, chlidrical, and flat, they appear fine on the screen, i even tryed UV wrap, by selecting the sphere. When i export in .x i get a crunched up line down the side. I dont know how to unwrap the complete sphere becuase the dots are all behind each other. If that is way to go, does anyone have tutorial that is very detailed?

This is the 3d look— [img:i4p0lna6]http://70.178.69.181:6080/wallpapers/3DCplanet1.jpg[/img:i4p0lna6]
<!– m –><a class="postlink" href="http://70.178.69.181:6080/wallpapers/3DCplanet1.jpg">http://70.178.69.181:6080/wallpapers/3d … lanet1.jpg</a><!– m –>

This is the directx mesh look— [img:i4p0lna6]http&#58;//70&#46;178&#46;69&#46;181&#58;6080/wallpapers/directxplanet1&#46;jpg[/img:i4p0lna6]
<!– m –><a class="postlink" href="http://70.178.69.181:6080/wallpapers/directxplanet1.jpg">http://70.178.69.181:6080/wallpapers/directxplanet1.jpg</a>&lt;!– m –>

Please help the newbie <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>
Thank you all that help.

Have you tried selecting the faces first, then unwrapping that portion, say, half of the sphere at a time, partially texturing it, then doing the other half?

Richard T.

yeah, that is working, except that makes me have to make better textures or i get line where they dont, match. But it is working. thanks, kinda hard when u new to this, i am happy with the support i get here, u all are very nice.

You should be able to use the standard wrap for a sphere. The problem is that many programs do not read the wrapping flags of the DirectX file format. What program are you loading into? If you are writing it yourself I can give you details on what you need to do.

Richard

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