October 28, 2004
at 12:37 am /
#20984
Scale is only relevant to certain aspects of your scene
The size of a doorway for example, is governed by what needs to pass through it. For a figure of average human proportions you need an average door height and width. However if you were going to be chased by some creature which is much taller the doorway would need to be larger.
To start, measure the doorways and wall heights in your own house, you can then use these as basic measurments when building your scene in 3DC.
Assuming you have the units in 3DC set to meters (you can check this by going to tools menu andgt; options ), when you drop a cube onto the scene it measures 1 meter x 1 meter x 1 meter.
If you scale the cube to x = .45 y = 1.8 z = .3 you have a cube scaled to an average size of a human figure.
Also this is were using Blitz helps, 1 meter in 3DC = 1 meter in Blitz.
Remember in a game the size of your rooms/corridors/ceilings etc are governed by the size and type of your ‘bad guys’. If some of them are of the flying type you need to increase the ceiling height to give them some space.
The scale of your weapons depends on how they will be displayed. For a shotgun you can get away with just modelling the barrel, as this is usualy all that is seen. But for a pistol you would need to model the whole object.
A shotgun barrel is about 1 meter….maybe a bit less.
If you build everything to a scale of 1 meter = 1 meter you can then measure all sorts of objects in real life and convert these to your 3DC models.
This is were writing a good story line comes in handy. If you do it well and include the sizes of your monsters etc you can then build your level accordingly.
Most games writing software will allow you to scale your models, so if you do make a blunder you can usually correct this, but remember, if you scaled down the size of a room, you would also scale down the size of the doorway.
Scaling In Blitz, after you have loaded the model, it goes…..
ScaleEntity Gun, 2,2,2
This would double the size of your gun along every axis, likewise…..
ScaleEntity Gun, .5,.5,.5
would halve its size.
Hope some of this helps.
Bazza