July 26, 2003
at 12:00 pm /
#1341
It looks like Yuri packaged it with the SFM zip file at:
[img:21kd5ok0]http://www.railpage.org.au/steam4me/trainsim/[/img:21kd5ok0]
<!– m –><a class="postlink" href="http://www.railpage.org.au/steam4me/trainsim/">http://www.railpage.org.au/steam4me/trainsim/</a><!– m –>
tutorials/sfm_faq.html
July 26, 2003
at 12:00 pm /
#12834
Hello,
another crude question: does anyone know how to generate an animation which ffedit can compress? I did some functional tracks, but ffedit refuses to compress the shape files, despite they are fully functional. It must have something to do with key frames. But every attempt ends with andnbsp;… tcb_rot ( 2
slerp_rot ( 0 0 0 0 0 1 )
slerp_rot ( 1 0 1 0 0 0 )
… wheras the kuju ones have … tcb_rot ( 3
tcb_key ( 0 0 0 0 1 0 0 0 0 0 )
tcb_key ( 2 0 0 0 1 0 0 0 0 0 ) )
linear_pos ( 2 ….
I can modify my shapefile by hand and it works and will compress, but I believe there must be a better way??!
July 27, 2003
at 12:00 pm /
#12835
There is an updated newshape.bnf file, that resides in the ffedit folder, you need to compress animated files… I think you can find it at:
[img:1tt8yavd]http://www.railpage.org.au/steam4me/trainsim[/img:1tt8yavd]
<!– m –><a class="postlink" href="http://www.railpage.org.au/steam4me/trainsim">http://www.railpage.org.au/steam4me/trainsim</a><!– m –>
August 10, 2003
at 12:00 pm /
#12836
Sorry for answering late, I was off for a while. Thanks for the tip. Unfortunately I didn’t find it (yet?).