ffedit compression and animation

It looks like Yuri packaged it with the SFM zip file at:

[img:21kd5ok0]http://www.railpage.org.au/steam4me/trainsim/[/img:21kd5ok0]
<!– m –><a class="postlink" href="http://www.railpage.org.au/steam4me/trainsim/">http://www.railpage.org.au/steam4me/trainsim/</a>&lt;!– m –>
tutorials/sfm_faq.html

Hello,

another crude question: does anyone know how to generate an animation which ffedit can compress? I did some functional tracks, but ffedit refuses to compress the shape files, despite they are fully functional. It must have something to do with key frames. But every attempt ends with andnbsp;… tcb_rot ( 2
slerp_rot ( 0 0 0 0 0 1 )
slerp_rot ( 1 0 1 0 0 0 )
… wheras the kuju ones have … tcb_rot ( 3
tcb_key ( 0 0 0 0 1 0 0 0 0 0 )
tcb_key ( 2 0 0 0 1 0 0 0 0 0 ) )
linear_pos ( 2 ….

I can modify my shapefile by hand and it works and will compress, but I believe there must be a better way??!

There is an updated newshape.bnf file, that resides in the ffedit folder, you need to compress animated files… I think you can find it at:
[img:1tt8yavd]http&#58;//www&#46;railpage&#46;org&#46;au/steam4me/trainsim[/img:1tt8yavd]
<!– m –><a class="postlink" href="http://www.railpage.org.au/steam4me/trainsim">http://www.railpage.org.au/steam4me/trainsim</a>&lt;!– m –>

Sorry for answering late, I was off for a while. Thanks for the tip. Unfortunately I didn’t find it (yet?).

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