Actually, this is the sort of thing I am looking at for 3DC 8. I can’t promise anything, of course.
I have spent release after release evolving 3DC internally. It’s time to do some straight forward enhancements that will attract new users.
Actually, this is the sort of thing I am looking at for 3DC 8. I can’t promise anything, of course.
I have spent release after release evolving 3DC internally. It’s time to do some straight forward enhancements that will attract new users.
Is a DTS Export filter for Torque Game Engine in plan? If not, I suggest one <!– s;-) –><img src="{SMILIES_PATH}/icon_e_wink.gif" alt="" title="Wink" /><!– s;-) –>.
For infos about Torque see: [img:1ylybut6]http://www.garagegames.com/mg/projects/tge/[/img:1ylybut6]
<!– m –><a class="postlink" href="http://www.garagegames.com/mg/projects/tge/">http://www.garagegames.com/mg/projects/tge/</a><!– m –>
I have tested more 3d model software..
Most are very good but only one support the export to tge … is milkshape..
You can build your model with 3dc and after export to .obj…
Now reload it in milkshape and use torque dts exporter..
I think many people work for one exporter..
because the selection of have one exporter for many game developer software is 100% good solution for go on to many people who want many exporter..
Blender ‘for exmaple’ have incoporated..
3dmax have 2..
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