January 14, 2012
at 2:52 pm /
#4706
I removed a part of my loco and noticed that on AI trains, when I get closer, the bogie lifts up a bit (thus disappearing in the body).
No such thing occurs in a manually driven train or in the asset editor.
(Also posted on uktrainsim)
January 14, 2012
at 7:52 pm /
#26222
Hey Dom,
So is the bogie in fact turning around and lifting. And this is after using normalize etc ….??
Wow how very strange.
January 15, 2012
at 10:21 am /
#26223
Problem solved thanks to this reply on uktrainsim:
"jivebunny":3iap3yz4 wrote:
You need to check your bogey’s pivot point, both on your model and in your locomotive blueprint. The bogie’s pivot on the model should be at x=0 and z=0, and the bogey pivot in the blueprint should be around y=0.45 to 0.5 (Y is the vertical axis in RW…). Railworks initially loads only the main model (including the bogies and wheels), it only loads the pivot point information when a player train approaches, to reduce the number of calculations in the sim. If you go into the scenario editor and place your locomotive on a very sharp curve with no driver icon you’ll see that the bogies are "straight" and don’t curve to match the track until a player locomotive approaches.
JB[/quote:3iap3yz4]
January 15, 2012
at 10:57 pm /
#26224
oh, ok thats one for the FAQ file.