June 30, 2002
at 12:00 pm /
#3214
Thanks for your comments…
Alan, this version is prototype. I’ve spend time to find how easy include 3DC models into my blitz code. So, animation should be improved later.
I agree with you the camera movement (rotation) should be slower. For the moment, i don’t calibrate the speed game. (i’ very happy when it’s not slow). The fps of the game should be fix to 30 FPS.
Is it possible to know you pc config (Processor, mem, videocard, os) ? Thanks !
June 30, 2002
at 12:00 pm /
#20921
Hi !
This is an early and automatic demo of my future game. It’s just an prototype, so there are some bugs. I made it with Blitz3D. I use 3DC for the models. andnbsp;I use the 3DC animation tools and the timeline to animate the model. Next i import the hierachy to a .X file. Into Blitz, i play the animation (3DC works perfectly with b3d !)
I recommend a fast machine. 1Ghz and GeForce2 ! (i’ve not tested below, it should work too !).
[img:1rf8bxn1]http://www.bayre.com/worklog/upload/demo29_06_02.zip[/img:1rf8bxn1]
<!– m –><a class="postlink" href="http://www.bayre.com/worklog/upload/demo29_06_02.zip">http://www.bayre.com/worklog/upload/demo29_06_02.zip</a><!– m –>
or (backup server)
[img:1rf8bxn1]http://hbayre.free.fr/telec/demo29_06_02.zip[/img:1rf8bxn1]
<!– m –><a class="postlink" href="http://hbayre.free.fr/telec/demo29_06_02.zip">http://hbayre.free.fr/telec/demo29_06_02.zip</a><!– m –>
June 30, 2002
at 12:00 pm /
#20922
Good work so far. Keep us updated.
June 30, 2002
at 12:00 pm /
#20923
Looking good – although your main character appears to skip at the end of the walk ?
(I also think you should slow the camera down when it sweeps around the andquot;boardandquot;)
July 1, 2002
at 12:00 pm /
#20924
I looked at your game on a Athlon 900, 192 SDRAM and a gforce4 mx220 – it ran fast enough:)
I didn’t see a fps rate – if there is one or you want to add one or maybe a andquot;time demoandquot; then I will send on that info…..