October 21, 2003
at 12:00 pm /
#10907
I want to know which codes IN VBSCRIPT I must write
for the following steps.
Thanks for the help you will provide me
draicker2003
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FOR ANIMATION OF POEPLE OR CHARACTERS
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1) andnbsp;GET THE PATH WHERE THE ACTIVE SCENE IS SAVED
andnbsp; andnbsp; FOR EXAMPLE:
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;SCENE : C:MODELSLEOLEO.3DC
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;PATH andnbsp;: C:MODELSLEO
2) andnbsp;CREATE A DIRECTORY ANIM IN THE PATH YOU JUST GET
WHICH WOULD HAVE AS RESULT
andnbsp; andnbsp; C:MODELSLEOANIM
3) andnbsp;GET THIS PATH C:MODELSLEOANIM AND SAVE THERE
THE SCENE AS IDLE.3DC
4) andnbsp;DEFINE TIMES, BONE NAMES, BONE POSITION AND BONE
ROTATION
andnbsp; andnbsp; A) andnbsp;TIME
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;EXAMPLE:
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;Dim Time(4)
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;For x andnbsp;= 1 to 4
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; Time(x)= x / 4
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;Next x
andnbsp; andnbsp; andnbsp; andnbsp;BONE NAMES
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;EXAMPLE:
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;Dim Bonen(4)
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;For x = 1 to 4
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; Bonen(x)=andquot;Back Upperandquot;
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;Next x
andnbsp; andnbsp; andnbsp;C) andnbsp;BONE POSITIONS andnbsp; andnbsp; : X=1,Y=2,Z=3
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;EXAMPLE:
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;Dim BoneP(4,3)
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;For c = 1 to 4
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; BoneP(c,1)=get bone
position X ( Bonen(c) )
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; BoneP(c,2)=get bone
position Y ( Bonen(c) )
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; BoneP(c,3)=get bone
position Z ( Bonen(c) )
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;Next c
andnbsp; andnbsp; andnbsp;D) andnbsp;BONE ROTATION andnbsp; andnbsp; : X=1,Y=2,Z=3
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;EXAMPLE:
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;Dim BoneR(4,3)
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;BoneR(1,1)=-4
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;BoneR(1,2)=0
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;BoneR(1,3)=0
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;BoneR(2,1)=4
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;BoneR(2,2)=0
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;BoneR(2,3)=0
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;BoneR(3,1)=4
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;BoneR(3,2)=0
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;BoneR(3,3)=0
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;BoneR(4,1)=-4
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;BoneR(4,2)=0
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;BoneR(4,3)=0
5) andnbsp;MOVEMENT
andnbsp; andnbsp; A) VERSION andnbsp;1
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; EXAMPLE:
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; Rotate Bone
(Bonen(1),Time(1),BoneP(1,1),BoneP(1,2),BoneP(1,3), _
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;
BoneR(1,1),BoneR(1,2),BoneR(1,3))
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; Rotate Bone
(Bonen(2),Time(2),BoneP(2,1),BoneP(2,2),BoneP(2,3), _
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;
BoneR(2,1),BoneR(2,2),BoneR(2,3))
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; Rotate Bone
(Bonen(3),Time(3),BoneP(3,1),BoneP(3,2),BoneP(3,3), _
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;
BoneR(3,1),BoneR(3,2),BoneR(3,3))
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; Rotate Bone
(Bonen(4),Time(4),BoneP(4,1),BoneP(4,2),BoneP(4,3), _
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;
BoneR(4,1),BoneR(4,2),BoneR(4,3))
andnbsp; andnbsp; VERSION andnbsp;2
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; EXAMPLE:
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; For d = 1 to 4
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; Rotate Bone
(Bonen(d),Time(d),BoneP(d,1),BoneP(d,2),BoneP(d,3), _
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;
BoneR(d,1),BoneR(d,2),BoneR(d,3))
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; Next d
6) andnbsp;SET KEYFRAME TOTAL TO 31
7) andnbsp;SET KEYFRAME /SECOND TO 30
andnbsp; andnbsp;
andnbsp;SAVE SCENE
9) andnbsp;EXPORT SCENE TO DIRECTX AS FILE NAME IDLE.X IN
DIRECTORY C:MODELSLEOANIM
andnbsp; andnbsp;
andnbsp; andnbsp; andnbsp;A) andnbsp;WITH ALL VARIANTS AS TRUE
andnbsp; andnbsp; andnbsp;A) andnbsp;WITH ALL VARIANTS AS FALSE
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