October 23, 2005
at 1:29 am /
#2289
Hi icergb
You could try this: Place your first bone into the scene, then drag the next one onto the first bone, then drag a third bone onto the second and so on. If you right click on the bones and check/turn-on the IK, and start to move the last bone on the chain, you’ll notice that everything moves accoring to there constraints and range.
Hope this will work for you.
James
October 23, 2005
at 1:29 am /
#17092
I have tried several ways to get the orientation of the bones to stay as I made them before I put them into parent groups.
IE: I make three bones, orient them, and then put them into parent groups.
[EDIT] I was also limiting rotation range[]
When I put them into the parent group, they loose there places? (I am trying to make a chain of bones. Three or more.)
Any way that I should be doing it differently?
Thanks much
Greg B