December 13, 2002
at 12:00 pm /
#2221
I did some playing around, and I think it may be the x range being set to 180 to 180 that is causing this. These range settings are very difficult to implement and start to go haywire when restrictions near 180 degrees. You may find that you need an extra bone fixed at 180 to 180 between your two existing bones.
Richard
December 13, 2002
at 12:00 pm /
#16785
Hi to all,
I have a new problem… andnbsp;
I’m working with the bones, and one bone of my skeleton doesn’t do the andquot;rightandquot; thing: I’ve defined the range of rotation in 130-230 for the Y Axis, but when I move the bone it jump to -50 (is best that I’ll add an image). Any idea?
The others bones works fine in the range that I defined, but this one not… andnbsp;
Bye.
December 17, 2002
at 12:00 pm /
#16786
Mmmmh, thanks Richard, I will try. andnbsp;