Another spaceship

Looks nice to me.Keep up the great work.
Harold

Hi to all,
today I’ve done this little beauty that I’ll render as a cardboard miniature for a wargame (of course, the undercarriage isn’t detailed… andnbsp;;) )

Yes, another use for 3DC!

Made in 3 hours, more or less.

Bye.

A little group: a destroyer, a light carrier and 3 fighters (one of them is exiting from the carrier)

Bye.

Looks great! andnbsp;;D
Keep it up.

Les

Thanks, then you’ll love this. andnbsp;;D

A little taskforce with three destroyers (maybe frigates…), a light carrier with 5 landbays, a battleship (unfinished for booleans problems) with 2 landbays and seven fighter squadrons.

Bye.

I forgot…il-barbudo, here’s the software I used to actually create the paper model:

[img:1cx845fj]http://www.page.sannet.ne.jp/jun_m/tenkai/index-eng.html[/img:1cx845fj]
<!– m –><a class="postlink" href="http://www.page.sannet.ne.jp/jun_m/tenkai/index-eng.html">http://www.page.sannet.ne.jp/jun_m/tenk … x-eng.html</a><!– m –>

It’s called Tenkai, and it accepts OBJ, 3DS, and some other file formats as input. You can unwrap your models to paper templates that can be cut, folded, and glued to shape.

I built the source model in 3DC Pro, exported to OBJ (because it preserves all polygonal faces, not just triangles), then unwrapped the parts in Tenkai. If you have Adobe Illustrator or Mayura Draw, you can take the exported Tenkai image and then add color and details.

I didn’t have either Illustrator or Mayura at the time, so I went the painful route of using a dummy printer to generate PostScript files from Tenkai that I opened in Paint Shop Pro and edited as bitmaps. Illustrator or Mayura will make your life much, much easier, that’s for sure.

-Mel

Quote:
I forgot…il-barbudo, here’s the software I used to actually create the paper model:

[img:1bzoh6n4]http&#58;//www&#46;page&#46;sannet&#46;ne&#46;jp/jun_m/tenkai/index-eng&#46;html[/img:1bzoh6n4]
<!– m –><a class="postlink" href="http://www.page.sannet.ne.jp/jun_m/tenkai/index-eng.html">http://www.page.sannet.ne.jp/jun_m/tenk … x-eng.html</a><!– m –>

It’s called Tenkai, and it accepts OBJ, 3DS, and some other file formats as input. You can unwrap your models to paper templates that can be cut, folded, and glued to shape.

I built the source model in 3DC Pro, exported to OBJ (because it preserves all polygonal faces, not just triangles), then unwrapped the parts in Tenkai. If you have Adobe Illustrator or Mayura Draw, you can take the exported Tenkai image and then add color and details.

I didn’t have either Illustrator or Mayura at the time, so I went the painful route of using a dummy printer to generate PostScript files from Tenkai that I opened in Paint Shop Pro and edited as bitmaps. Illustrator or Mayura will make your life much, much easier, that’s for sure.

-Mel

WOW!!! andnbsp;:oops:
Absolutely Amazing!!! andnbsp;:oops:

I’ve some ideas… andnbsp;;D

Bye.

Thanks, very nice.
But my purposes are more modest, see the attach or you can see it here:
[img:2mhwne3s]http&#58;//ilbarbudo&#46;dyndns&#46;org/esperimenti/green1miniature&#46;pdf[/img:2mhwne3s]
<!– m –><a class="postlink" href="http://ilbarbudo.dyndns.org/esperimenti/green1miniature.pdf">http://ilbarbudo.dyndns.org/esperimenti … iature.pdf</a><!– m –>

Bye.

il_b,

If you are into cardboard models look up the postings of Master Mel_Ebblis

eg

[img:2fzeu22v]http&#58;//www&#46;amabilis&#46;com/cgi-bin/YaBB/YaBB&#46;cgi?board=3DCModelFeedback;action=display;num=1015960551;start=3[/img:2fzeu22v]
<!– m –><a class="postlink" href="http://www.amabilis.com/cgi-bin/YaBB/YaBB.cgi?board=3DCModelFeedback;action=display;num=1015960551;start=3">http://www.amabilis.com/cgi-bin/YaBB/Ya … 51;start=3</a><!– m –>

or

[img:2fzeu22v]http&#58;//www&#46;amabilis&#46;com/cgi-bin/YaBB/YaBB&#46;cgi?board=3DCModelFeedback;action=display;num=1019122978;start=5[/img:2fzeu22v]
<!– m –><a class="postlink" href="http://www.amabilis.com/cgi-bin/YaBB/YaBB.cgi?board=3DCModelFeedback;action=display;num=1019122978;start=5">http://www.amabilis.com/cgi-bin/YaBB/Ya … 78;start=5</a><!– m –>

and see

[img:2fzeu22v]http&#58;//www&#46;amabilis&#46;com/gallery/Mel%20Ebbles%20-%20feiqiu_001%20-%20Large&#46;jpg[/img:2fzeu22v]
<!– m –><a class="postlink" href="http://www.amabilis.com/gallery/Mel%20Ebbles%20-%20feiqiu_001%20-%20Large.jpg">http://www.amabilis.com/gallery/Mel%20E … 0Large.jpg</a><!– m –>

Hehe…you still remember that, Alan?

Here’s a bad photo I found of the actual paper version of the airplane you linked to.

-Mel

Perfect, hehe….

Did you try a test build? Sometimes the white flaps need to be made smaller/ larger. I find sometimes that I have to unwrap models differently depending on how complex the shape is.

But that looks great…what did you use to color it?

-Mel

Yes, I’ve tryied two times (the first time I’ve paint the texture on the wrong lower surfacers… andnbsp;;D )

I’ve used a trial of Paint Shop Pro 7 with the vectorial design.

Bye.

Well, here’s my little ship. ;D
Maybe not so little after all, it’s 13 centimeters, too much for a miniature.
Pay attention, if you build it, that the guns are very difficult to make.

Oh, yeah, there are some black lines into the green, cut it.

Bye.

Hi to all,
I’ve changed a little my spaceship, because I’ve found many problems with the boolean operations, so there are the two versions: the left version has many polygons, the right version has a painted texture.

See differences? <!– s;) –><img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" /><!– s;) –>

Bye.

Looks almost as good as the original.

Here’s an idea if you want to make the light green panels look more 3D…if you’re using Paint Shop Pro 7, put the vector objects on different layers like this:

Layer 2: Light green panels
Layer 1: Dark green background shapes
Background: Original black/white bitmap

Now make a new raster layer between Layer 1 and Layer 2, so the layer list looks like this:

Layer 2: Light green panels
Layer 3:[


your new raster layer
Layer 1: Dark green background shapes
Background: Original black/white bitmap

Then select all the vector objects in Layer 2 and click Make Selection from the Selection Menu. Go back to your new raster layer, then go to Effects]3D Effects]Drop Shadow. Set both Vertical and Horizontal offsets to 0, Opacity to 100%, Blur to 2.5, and color to black. Click OK. You should now see visible dark shading around the light green panels.

If you want to make some cheap panel-edging highlights, you can repeat the exact same process above, on a new layer above the green panels this time, using the Cutout effect with whatever appropriate highlight color is in the palette. You can also make the effect more pronounced by setting the layer blend modes for both shading layers to either Overlay or Hard Light.

-Mel

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