animationproblem with texture-mapping

First off, I probably would do this using a different technique. I would probably use an animated color for the faces that make up the light.

One texture map should work. You may have to adjust your texture coordinates so that none of them are on the edge of the texture. Also, I would make the # of key frames equal to the number of frames per second you are recording. Otherwise you will likely see that andquot;slideandquot; as one image is swapped with another. You may see the andquot;slideandquot; anyhow, I can’t say for sure.

Richard

I want to build just a blinking signal, just on and off. When in animation mode I texture-map the signals panel then turn to the next step, use the update function and apply the panel again with light. The result is when I play the animation that the first panel is pushed to the left and the second, the lighted version is pulled in andnbsp;from the right, presumably because they are part of one texture-file. How do I get the effect of real blinking i.e. simple and fast exchange of the texture-maps? Do I have to use 2 different texture maps?

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