I’ve been generating track sections with a plugin and have come across what appears to be an MSTS bug.
At first none of the S files loaded at all, yet there appears to be nothing wrong with them.
I tried again manually building a model and it too failed to load.
The model is:
1) A single flat (trackbed) rectangle with translucency set to 1 (for alpha blending) and a TGA texture
2) a couple of rails in a child group (so the rails disappear over 700m using the non-optimized distance level export) with a different texture (solid) but no translucency
The export appears to be a completely valid S file but fails to load.
(Interestingly it generates sub_objects which we needed for street lights in an earlier thread)
If you change the first texture to translucency of 0 it works… – anyone else seen/had this problem with a model?