Aagh!

I’ll have to investigate this.

Richard

Richard,

Using the Flip operation on a hierarchy only flips the root object AND does not mirror the pivot point….

I’ve got a very complex mesh of an arm linkage with child objects, and the pivot point is offset outside the root object so it’ll rotate correctly at the andquot;shoulderandquot;. I tried to duplicate and flip it to make the other arm, and it didn’t quite take.

Manually correcting the pivot point is a pain…will this be fixed?

-Mel

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