July 5, 2005
at 5:31 am /
#56
Firstly, the image above comes from my shape viewer program which is designed to view MS Train sim models (and hopefully TRS models too soon)
There are a couple of things I do for the boiler.
Firstly, I set the specular material value to 50 or higher before applying the texture.
This makes it shine in MSTS and the Trainz export. MSTS only has 3 levels, none, low and high shine. My TRS export uses actual values from the material so you can get more variation – higher numbers give more focused shine.
The other thing I do is apply a shade gradient to the texture from the top of the boiler to the bottom to accentuate the shading, there is also a band of slightly lighter shading, with a slight blue tint, about 3/4 of the way up, which simulates the sky refelection e.g. below….
[img:39j6votd]http://i17.photobucket.com/albums/b79/decapod/e2b1.jpg[/img:39j6votd]
The main trick with black locomotives is to never use black !
July 5, 2005
at 5:31 am /
#4934
Not to be outdone by Brentton <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
The loco that Thomas was based on.
[img:3pvpi1to]http://i17.photobucket.com/albums/b79/decapod/screen055.jpg[/img:3pvpi1to]
A rather bizarre 2-2-0 with animated outside motion
[img:3pvpi1to]http://i17.photobucket.com/albums/b79/decapod/c14b.jpg[/img:3pvpi1to]
July 5, 2005
at 11:18 am /
#4935
Very nice work Paul,like the textures. Is the 0-6-0 a new model.
Bazza
July 5, 2005
at 1:14 pm /
#4936
I started both over a year ago, but I’ve made many 0-6-0’s over the past 4 years
(I think I’m up to about 30 steam locos now, excluding all the variations on a theme)
I’ve been a bit busy with Trainz and other programming work to do much modelling, but I’m slowly getting back to it.
July 5, 2005
at 2:30 pm /
#4937
Stunning work as always Paul. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
July 6, 2005
at 6:00 pm /
#4938
Paul, Im very interested in your ‘recipe’ for texturing the boiler, it has a very realistic sheen, could you impart some of you knowledge to us?