A replay only to say that the random problem with the texture is gone with 8.1.6 <!– s8-) –><img src="{SMILIES_PATH}/icon_cool.gif" alt="" title="Cool" /><!– s8-) –>
1 cube – 1 tex from the library – the now working fill/material operation.
Properties and information – component properties -andgt; there is no ‘preview’ of the textures in the ‘materials’ section.
If i try to change the primary texture with another one taken from the HD -andgt; error di runtime and crash.
That’s happening for me too. That’s good. Makes it easier to fix. Thanks.
[BLOCKQUOTE class=’ip-ubbcode-quote’][div class=’ip-ubbcode-quote-title’]quote:[/div][div class=’ip-ubbcode-quote-content’]Thanks. [/div][/BLOCKQUOTE]You are welcome <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
In the mean time i have done some convertion from 7.12 and i have seen a random issue -andgt; sometime a converted object has all the tex and sometime the are a few missing.
I’ll wait the new release and i’ll redo the convertion. <!– s;) –><img src="{SMILIES_PATH}/icon_e_wink.gif" alt="" title="Wink" /><!– s;) –>
I have this fixed for version 8.1.6. It should be available relatively soon. Hopefully today or tomorrow.
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