3dc to .x hierarcy?

This really isn’t practical using the X format. X isn’t designed for this purpose.

The Neutral Object Format (nof) and MD2 Formats are appropriate for this type of animation.

Richard

If I make an explosion in 3DC Pro, andnbsp;8)
Using the burst method, in order to animate it and export to directx(.x) all the faces that break off would need to be individual objects? andnbsp;:oops:
Can you tell me how [unlink object faces] effects this?
It unlinks them but they are not individually selectable. So why unlink them?
Also a burst can contain a 100 or more facets, so there should be an easier way to make them individual to prepare them for animation in .x?

I know that the single 3d image that has been bursted (xcuse the english) can be exported to .x and imported into DarkBasic if it is not animated it will show up as a burst fine!

Am I make things way to difficult? :-/

Would apreciate any input you can give me.

I kindof understand the [img:3gfh063i]http://www.cazzer.com[/img:3gfh063i]
<!– m –><a class="postlink" href="http://www.cazzer.com">http://www.cazzer.com</a>&lt;!– m –>
method with bones but it doesn’t explain how to just get those facets into individual pieces for export to .x for animation (by level?)

Is there no real explanation of how the export hierarchy works…

Maybe a simple explanation of how to get a small 2 or three frame burst to animate in .x?

Greg

You must be logged in to reply in this thread.

2 posts