November 4, 2011
at 11:33 am /
#4675
Drop a cube on the scene
Rotate it (say, 30 X orientation / 50 Z orientation)
Set object coordinates. With the edit control, moving along X or Z is done along world coordinates not object coordinates.
This makes very difficult the positioning of cab small objects on an inclined consol.
Edit: I see I posted something similar here[/url:2ku4lmhm].
Please note that the behaviour along Y is correct.
November 4, 2011
at 12:39 pm /
#26158
I can’t reproduce this. I think I am probably not understanding. When I do that it moves along the axes of the shapes’ group.
November 4, 2011
at 2:17 pm /
#26159
Please find attach a scene with a tilted cube.
Open the scene as it is.
Select world coodinates. Press X and shift with edit control.
Select object coodinates. Press X and shift with edit control. Same move as above.
I don’t use the X, Y, Z buttons anymore but I thought suddenly, it could give the expected behaviour. It’s even worse.
November 8, 2011
at 11:37 am /
#26160
So, ignorning for a moment the questonable constraining, does the shape move along the shape’s XZ plane of rather than the world’s XZ plane? It does for me. I understand that you feel it does not move as you would like, but does it move along the shape’s XZ plane? It seems to me if "y" is correct than the XZ plane should be right also, but specifically what is "x" and what is "z" is the issue. And, of course that you can’t constrain movement to the shape’s X and Z as you would like.
November 8, 2011
at 3:41 pm /
#26162
Ok. I understand the problem now and will look into what can be done.
November 11, 2011
at 12:15 pm /
#26157
This is resolved, but perhaps not exactly as you envision. Constrain of X, Y and Z in shape coordinates mode now work as expected.
Keep in mind that x,y,z on the edit control does not map directly to x,y,z in shape coordinates. This is by design to simplify the use of the mode for beginners.