3DC 8.1: Edges of untextured objects in solid outline mode

Yes, I agree that there are times when the solid outline mode is not super visible. I think the brighter the light or the brighter the material itself the less visible.

I looked at this before and didn’t come up with a solution. My plan was to use a gray colour but I couldn’t figure out how to do it.

I’ll move this to the ‘enhancements’ section since it is more of an enhancement than a bug.

(it was initially posted in the general section; eventually, I think it’s best here in order to have Richard’s feedback).

Edges are barely visible when untextured objects are displayed in solid outline mode.
If a plain color is applied, the edges are visible.

Is it possible to improve the outline display of untextured objects?

Can you attach an example? On my computer they are quite visible.

Leaving white default color (always the case when untextured).

With other color

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