October 14, 2011
at 1:10 pm /
#26042
This one may (or may not) export the weather effect shader correctly with a copy of the diff texture in the second slot <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
If it works, I’ll update the 9.1 exporter.
October 14, 2011
at 3:06 pm /
#26043
Thank you very much Paul. I will try it tonight.
Richard
October 14, 2011
at 6:23 pm /
#26051
Sorry Paul, that didn’t work, it crashed Canvas. (Edit: was posting this just as Vlado posted!)
It runs through the objects and when it gets to the weatherglass_1 object crashes and gives:
Runtime error 5
Invalid procedure, call or argument.
It would export a model without the TrainWeatherGlassEffect shader ok. I’ve reverted to the previous exporter and that doesn’t crash, so I can keep trying by manually editing the geo file.
Vlado, no luck with the new texture either, getting rain to wipe away.
This contains the textures and the Geopcdx file. Note, as I uploaded it earlier it still has the original PCCWinwmotion texture (not the one you sent me). If you do get a chance to look at it I would be very grateful. Thanks as always, to everyone for their time on this.
Regards
Richard
October 14, 2011
at 7:54 pm /
#26053
Richard, it seems OK with your files. Hmmm… try this…
1. Close Train Simulator 2012 and Blueprint editor completely every time when exporting new IGS from Canvas
2. From initial start-up screen Clear Cache
3. Open Blueprint editor and export your cab again
P.S. From Canvas, are you IGS export via Train simulator wizard or directly via Rail sim Geometry – New (.IGS) ? I used Rail sim Geometry – New (.IGS)
October 14, 2011
at 10:04 pm /
#26005
Hi Vlado
No luck I’m afraid. I’ve even tried competely uninstalling the model, clearing the cache and re-installing, but no luck.
Maybe I’ll wait for Paul’s next exporter and then try again. I do use the ‘new’ igs exporter and never the wizard.
Thank you anyway for all your efforts.
Richard
October 15, 2011
at 11:59 am /
#26011
Hi Vlado, Richard, Paul et al,
I am eagerly following this topic since I am struggling as well with the WeatherEffects.
No real progress up to now. Using as well the 7.1.2 3DCanvas.
Paul, there might be another problem with the new Exporter, since even when I export the IGS correctly without the WeatherEffect glassses, the RW3 Editor doesn’t convert the IGS to GEO. Using the old exporter, everything is OK, except the WeatherEffects.
Best regards and I will keep trying after the new Exporter is available.
BeeKay
October 15, 2011
at 7:15 pm /
#26070
Hi Dom
This is how I set up my wipers for a tram that has a cab at only one end. There is an external animation, an internal animation (in the cab model) and a switch animation in the cab model . The animation ID is set higher up the blueprint an the anim section
[img:3svfo7se]http://www.atomic-album.com/showPic.php/22029/wipers.jpg[/img:3svfo7se]
Like you, I think the reference at WiperPairs is to the animation ID rather than the IA file, but stand to be corrected on that.
My weathergalss_1 model has been single sided (inside facing only) I assume that’s is correct as that’s all you can see in the cab.
Richard
October 15, 2011
at 11:30 pm /
#26072
I don’t think the name of the interior wiper animation matters. If you look at my screenshot above from my engine blueprint, the interior wiper animation is a slave output of the main wiper, which has the animation id. This is all a subgroup of the Control Value [b:30j84gcz]wipers[/b:30j84gcz], which is what links it to the [b:30j84gcz]V[/b:30j84gcz] key to make it work.
So making the exterior wipers work, automatically makes the interior ones work. And you can link a cab button or lever to these as well, as I’ve done. The interior animation and the switch don’t need to be added to the animations listed further up in your blueprint. Only the main exterior animation has to be listed there, so it can have an animation id.
Richard
October 16, 2011
at 3:58 pm /
#26074
I put all colors of the normal textures to see effect on raindrops. At high speed, rain drops slipping to side. Can you see connection between colors and raindrops in ride? Now I see that the fade from one to another color may give nice effect on edges of windshield. I will try that. <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt="" title="Very Happy" /><!– s:D –>
[img:1fgva4gn]https://lh4.googleusercontent.com/-A4N8WXgnO6Q/Tpr8Z2WSB7I/AAAAAAAAAdM/YAuxCmuXg8U/s800/raindrops_normal.jpg[/img:1fgva4gn]
October 16, 2011
at 9:36 pm /
#26054
Here is effect on left side of windshield…
<!– m –><a class="postlink" href="http://www.youtube.com/watch?v=XBmw8ZIk7Jo">http://www.youtube.com/watch?v=XBmw8ZIk7Jo</a><!– m –>