LOD’s (Distance Levels)

It looks like it is no longer necessary to re-crease after using the Normalize Groups plug-in. I’ve removed that requirement from the documentation.

Note that you can re-crease all objects en-mass (sp?) using 5.7a’s Crease All plug-in.

And no, you can’t normalize an individual group. (though you can manually by shifting it).

Richard

Ok, it wouldn’t really be an issue then, if it doesn’t uncrease.

You’re not going to believe this. The answer is… Crease It!. Really. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Kevin was kind enough to lend me his model and I found out something interesting. I did some experimenting with the Reduce operation and it appears that if an object is made to appear very smooth (via the Crease operation <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –> ) it reduces much better. Once I made the object appear as smooth as possible using the Crease operation it reduced properly. I think the algorithm attempts to retain the blockiness/smoothness of the object. In Kevin’s case the object had many creases so the algorithm attempted to retain the blockiness while reducing the number of points/faces. When it is smooth it tries to retain the smoothness. Pretty clever really (I didn’t write it so I can take no credit).

This doesn’t answer the question about Ian’s models but it is a start. (Ian if you send me your models you are having problems with I can have a look at them).

Richard

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