exporting vertex-normals?

The developer of 3impact said that even shouldn’t be happening, so there is anyway something wrong.

‘Eat me! See if I care.’

I can guess as to the cause. 3DC exports white (1,1,1) as the specular color and 0 as the power (amount) of specular effect when ‘specular=0’. I would guess that 3impact is not applying the specular power when it is 0 and is just applying the specular color. But that is just a guess.

I had a look at an export and the specular value looks right to me.

Richard

Just to let you know that this has now been fixed. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

‘Eat me! See if I care.’

sorry been away for a while.

Timo, I’m not so sure about that.

I need to double check but I think I still see white in the corners.

I’ll send those files asap anyhow.

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