Point order of objects

I had a look, and it seems that it is implemented as a rotational sweep of a vertical (y-oriented) arc. But, I also do optimizations that could affect the order.



Is the order of points and faces in primitives documented anywhere? andnbsp;I would like to know the order of points in a sphere primitive. andnbsp;Could work it out by writing a script to analyse a primitive, but there andnbsp;must be an easier way, eh.

Thanks for any info.


OK thanks for the info. andnbsp;I’ll have to think it through. andnbsp;No further questions for now <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile" /><!– s:-) –>


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