KRS and Shadowmaps for Scenery Items

I tried to do this to, but I did not found a way that 3DC can work with a second channel using it’s own uv-mapping. Does anyone know how to do with his Shadowmap?. The shader used with this shadowmap does work when using the Sm texture in de second texture slot, but it uses then the same mapping like the main texture.

Has anyone successfully created a shadowmap and applied it via 3DC for KRS scenery items?
I’ve looked at the KRS example files and see what they have used and read various articles on how to create them in 3dMax but as yet nothing via 3DC.
Interested to see if anyone has an example to share.


Hi Steve
Are you talking about scenery or buildings with shadows? If yoou are there is a thread in here called ‘objects with shadows’ it was quite helpfull to me. I have created all my buildings and some of my railcars with shadows using 3DC…

Thanks for your reply but I was looking at the special type of texture file called a Shadowmap that you can add to the main texture using the 2nd channel. It tries to add small shadowing on walls, eaves etc to enhance the rendering.
I’ve not yet started on building main ground shadows cast by the sun <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

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