free uv-mapping tool for 3DC


The script is avialable here:

<!– m –><a class="postlink" href=""></a>&lt;!– m –>

Think of it as a plugin. It doesn’t require you to know any coding.


Hey thanks for the info Alex, but i cant find the andquot;edit material scriptandquot;, and even if i could, how exactly do i write a script to assign the texture to the model? I’m pretty new to coding (havent done any in 3DC) but i sort of understand how it works. It woulnt be possible for you to do a simple tutorial explaining how to do it would it?

Thanks Richard, i downloaded the andquot;Material Editorandquot; script and put it in the scripts folder. I assume this is the script you mean since it is the only one to do with materials. Unfortunately i still dont know what to do. I go to run script and it comes up with this dialog box. I take it i have to type something in here, but i dont know what.


I don’t normally read the andquot;User’s Tipsandquot; forum. Pro users should use the Pro forums to get direct support.

Select a face, or multiple faces.

The top part indicates what parameters can be changed and the character (in brackets) to type to change it.

1) Type C if you want to change the color
andnbsp; andnbsp;Type A if you want to change the Ambient
andnbsp; andnbsp;Type D if you want to change the Diffuse
andnbsp; andnbsp;etc.

2) Press OK

3) Enter the new value for the item. Each color component (red/green/blue) is expressed from 0 to 1 rather than 0 to 255 as you may be accustomed to. The others are exactly as represented in 3DC.


Someone please help, it is vital that i know how to do this!

Am i the only one who cant find the pro forums? I swear i’ve looked absolutely everywhere on your site yet it doesnt seem to be there :-/. Could i have a link please.

Anyway back to the subject, i dont want to change the color, diffuse or ambient values, (i figured out how to do that) but i uv-mapped the model in LithUnwrap and then made a texure for it but i cant figure out how to load it into 3DC so the skin is mapped properly onto the model.

DirectX import?

It doesnt show up at all

Does the texture show up at all? Or is does it just look weird?

Thanks for giving me access to the pro forums <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>. I must’ve missed that note on the main forum page, because i wasnt really looking for it.

Its not a defective import (at least i dont think so), i just dont know what i have to do to get the skin to import as well as the model. If you read the first post (by Alex) he explains how to use LithUnwrap to make a skin for a model and get it back into 3DC, but he doesnt go into details about how to bring it back into 3DC. Here is the last part of what he said:

andnbsp; andquot;6) Use the edit material script to assign the texture to the model. Please note that using the edit material script is necessary whenever you import an external uv-mapped model and you want to assign it a texture inside 3DC. This is because andnbsp;all the normal texture operators of 3DC overwrite the uv-map of the imported model.andquot;

I dunno maybe that will make it a bit clearer as to what i’m trying to do.

I’ve provided you with access to the Pro forums. Normally Pro users email me at <!– e –><a href=""></a><!– e –> for access. There is a note on the main forum page about this.

I don’t know if I can really help you here. I don’t know anything about Lithium unwrapper. I assume you are importing DirectX? If so, it could be that they aren’t setting the wrapping flags properly in the DirectX file. I can’t say for sure though without seeing a screen capture from 3DC showing the defective import.


Make sure the texture can be found. It should be located with the document.


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