July 22, 2011
at 1:53 pm /
#4527
A couple of questions from me <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="
" title="Smile" /><!– s:) –>
Is there a way to remove a shape from the bones group so it can be edited again?
Can I Enable/Disable all bones in a hierarchy at once? (or from a Script?)
(3DC 9.1)
July 22, 2011
at 3:30 pm /
#25461
Hi Paul,
I’m still using 7.1.2 <!– s:oops: –><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarrassed" /><!– s:oops: –> so I’m not sure how much things have changed.
In 7.1.2, if the skin/shape has been attached to the bones, when you select the skin/shape an option appears in the right hand tool bar to Enable/Disable bones for skin.
This allows you to make adjustements to the shape.
However if I remember correctly, when you Enable bones for skin again you have to re attach all the bones and you loose any animation. <!– s:cry: –><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad" /><!– s:cry: –>
Maybe things have changed with 9.1
Barrie
July 22, 2011
at 7:51 pm /
#25463
9.1 seems to handle bones quite differently to 7.1.2
There are fewer options for control.
July 25, 2011
at 12:06 pm /
#25462
Found it now – just select all bone shapes in the hierarchy (not the groups), then disable to detach the skin.